The following chart presents the method of different types of blocks. As the similar method refers to the smashable and non-smashable blocks, it will be presented simultaneously for both types of blocks. If there is no non-smashable block on the spot, it means that the method does not refer to non-smashable blocks.
CATEGORY
EXAMPLE
DESCRIPTION
Basic blocks
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If there is no picture (icon) on the block, it means that the block is of a basic type. If the block is smashable and the ball hits it, it will disappear.
Blocks changing the ball size
The blocks change the size of a ball.
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A medium or big ball is changed into a small one having hit it.
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A small or big ball is changed into a medium one having hit it.
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A small or medium ball is changed into a big one having hit it.
Blocks with extra balls and paddles
The blocks of this category are very important to a player. Having hit the block, a player can get an extra ball or paddle.
An extra ball and paddle.
An extra ball.
An extra paddle.
Blocks changing the gravitation
The blocks change the gravitation force.
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They increase gravitation.
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They decrease gravitation.
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They set the zero level gravitation.
Blocks smashable at the side only
The blocks of this category can be smashed if they are hit at the definite side only. The other block sides act as non-smashable. The non-smashable sides are marked with metal edges.
The block can be smashed only if it is hit at the upper, lower or right side.
The block can be smashed only if it is hit at the, lower, left or right side.
The block can be smashed only if it is hit at the, lower, upper or left side.
The block can be smashed only if it is hit at the left, right or upper side.
The block can be smashed only if it is hit at the, right or lower side.
The block can be smashed only if it is hit at the, lower or left side.
The block can be smashed only if it is hit at the left or upper side.
The block can be smashed only if it is hit at the upper or right side.
The block can be smashed only if it is hit at the lower or lower side.
The block can be smashed only if it is hit at the left or right side.
Blocks changing air resistance
The blocks of this category change the air resistance. The air resistance makes a ball slow down until it stops.
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They increase air resistance.
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They eliminate air resistance.
Steering blocks
The blocks of this category change the present board.
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The block finishes the present level (board). A player goes to another board.
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The block finishes the game and the game is returned to the main menu. The block should not be smashed.
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The block makes the player return to the previous level and play it again. The block should not be smashed.
Blocks to be hit many times
The blocks of this group must be hit several times to disappear.
The number 2 block. Having been hit, it is changed into a basic one.
The number 3 block. Having been hit, it is changed into a number 2 block.
The number 4 block. Having been hit, it is changed into a number 3 block.
The number 5 block. Having been hit, it is changed into a number 4 block.
Surprise block
The block changes into a block chosen randomly having been hit.
Blocks accelerating balls
The blocks of this category accelerate a ball as directed by an arrow having been hit.
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The block accelerating the ball to the left.
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The block accelerating the ball down.
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The block accelerating the ball to the right.
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The block accelerating the ball up.
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The block accelerating the ball to the left diagonally and down.
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The block accelerating the ball to the right diagonally and down.
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The block accelerating the ball to the right diagonally and up.
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The block accelerating the ball to the left diagonally and up.
Killer's blocks
The blocks of this category destroy a ball or a paddle.
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The block destroys balls. If a ball hits it, it will be destroyed. If the block is smashable, it can be smashed when a paddle hits it.
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The block destroys a paddle. If a paddle touches it, the paddle will be destroyed.
Blocks changing the mouse action
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The block changes the mouse (joystick) action. having hit the block, the left and right sides of the mouse are exchanged logically. It means that when moving the mouse to the left, the paddle is moved to the right. Hitting the block again resumes the previous mouse (joystick) action.
Magnetic blocks
The blocks of this category posses magnetic field. It affects the behavior of the other magnetized objects on the board. Frequently, the objects can be claimed magnetized when observing their action.
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The block with a positive charge.
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The block with a negative charge.
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The block with an orbital positive charge. If a ball is charged opposite it will try to move around the block at a certain distance.
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The block with an orbital negative charge. If a ball is charged opposite it will try to move around the block at a certain distance.
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The block with a changing magnetic field. The charge is changed at definite periods of time.
Blocks changing the paddle size
The blocks of this category widen or narrow a paddle.
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The block widens a paddle.
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The block narrows a paddle.
Blocks changing the paddle shape
The blocks of this category change the shape of a paddle.
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The block bends a paddle up.
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The block bends a paddle down.
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The block changes a paddle in such a way that it looks like a spindle.
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The block makes the paddle look like an ellipse.
Block changing paddle direction
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The block changes a horizontal paddle setting into a vertical one and otherwise.
Block doubling a ball
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Having been hit, an extra identical ball is added to the board.
Block producing shuriken
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A shuriken is placed on the board.
Blocks producing boomerang
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A boomerang is placed on the board.
Blocks changing the object material
The blocks of this category change the material of a ball or a paddle.
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The block changes the ball material into the one chosen randomly.
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The block changes the paddle material into the one chosen randomly.
Teleporter block
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The block acts as a teleport. It transfers the ball to another block of the same type.
Grenade block
The block destroys all the neighboring blocks.
Radioactive block
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The block makes the board radiate. At the bottom of the board on the status bar the time left to paddle destruction is presented. In order to prevent paddle destruction, the block must be smashed. In case of a non-smashable block, the level must be completed before the time on the status bar is up.
Clock block
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Having hit the block, the time left to paddle destruction is shown at the bottom of the board.